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Aistandardhair
Aistandardhair







aistandardhair aistandardhair

We can close the Outliner, open up the hypershade and then right click in the graph and choose graph materials on viewport selection. You can select either one of those, I'll choose grass golden description. And within that, we've got the description and also the description binding. So open up the Outliner, we've got our grass custom collection, expand that. But we actually can't select the description in the viewport, we need to use the Outliner. We need to select the XGen description in order to load the connected shader. Let's go into the hypershade and investigate.

aistandardhair

When we import a preset, the shader defined in that preset is created and assigned. When we create a spline primitive description from scratch, XGen will automatically assign a Maya Hair Physical Shader. Let's talk about applying materials to XGen Spline primitives.









Aistandardhair